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Redesigning Polygunners' Tutorial (Design)
It's been a long time since I've made an update about Polygunners. Creating the game as well as keeping on top of my other school work...
oysterhey
Jan 3, 20223 min read

In Defense of Microtransactions (Design)
A look into why microtransactions can be healthy for video games, and what developers need to avoid when designing monetization systems.
Owen Hey
Sep 30, 20216 min read

Transitioning the game to my capstone class (Unity)
Describes my implementation of the base systems for my game, and how I transitioned the project to my capstone class
Owen Hey
Sep 18, 20215 min read


League's best mechanics (Design)
A brief look into some of League's better designed abilities, and what we can learn from them.
Owen Hey
Jul 28, 20216 min read

Week 2 of development (Unity)
This post describes the second week of development of my game, where I added new enemies and tweaks the core gameplay.
Owen Hey
Jul 17, 20214 min read

The beginning of a game (Unity)
The first week of development of my new game, where I hope to practice game design.
Owen Hey
Jul 10, 20215 min read

Creating a low-poly scene (Unity)
Talking about different art styles in games, as well as creating a low poly scene using an asset pack from Polygon
Owen Hey
Jul 1, 20214 min read

Investigating the ELO system (design)
A look into the history of matchmaking systems, and how modern games use the ELO system to rate their players.
Owen Hey
Jun 24, 20218 min read


The magic of Dungeons and Dragons (design)
Why do so many tabletop gamers find D&D fun? And how can we as designers transfer it to the computer?
Owen Hey
Jun 19, 20217 min read

Creating a portal effect (Unity)
My process of creating a portal effect using shaders, inspired by Grant Doney's work.
Owen Hey
Jun 9, 20213 min read

A brief look into the design of Hades (Design)
A look into some of the design choices from Hades that I thought worked particularly well.
Owen Hey
Jun 6, 20215 min read

Toon Water Shader (Unity)
Building a toon water shader in Unity, as well as my thoughts on shader programming in general.
Owen Hey
Jun 3, 20213 min read
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