oysterheyJan 3, 20223 minRedesigning Polygunners' Tutorial (Design)It's been a long time since I've made an update about Polygunners. Creating the game as well as keeping on top of my other school work...
Owen HeySep 30, 20216 minIn Defense of Microtransactions (Design)A look into why microtransactions can be healthy for video games, and what developers need to avoid when designing monetization systems.
Owen HeySep 18, 20215 minTransitioning the game to my capstone class (Unity)Describes my implementation of the base systems for my game, and how I transitioned the project to my capstone class
Owen HeyJul 28, 20216 minLeague's best mechanics (Design)A brief look into some of League's better designed abilities, and what we can learn from them.